Title of Invention

METHOD FOR MATCHING PAINT

Abstract "METHOD FOR MATCHING PAINT" Method for matching of a repair paint to texture properties (and optionally colour) parameters of a paint film on a substrate to be repaired, the repair paint being formulated on basis of concentrations of paint modules characterized in that each paint module is associated to specified texture (and optionally colour) data, and in that a calculational texture (and optionally colour) model using the texture (and optionally colour) data of the paint modules is used to calculate a repair paint with matching texture (and optionally colour) properties.
Full Text The present invention relates to a method for matching of a repair paint to texture
properties, and optionally colour, of a paint film on a substrate to be repaired.
Repairing painted surfaces requires that the repair paint visually matches the originally
applied paint film. To this end, the colour of the original paint film is measured and
subsequently a paint composition is determined having substantially the same colour
within a predetermined tolerance. This can be done by searching a suitable paint
composition in a databank or a suitable paint composition can be calculated based on the
colorimetric data of the paint components.
To allow easy formulation of matching paints in any colour, toners are often used. Toners
are compositions of base colours comprising all ingredients which make up a complete
paint. These toners can be mixed to obtain a paint of a colour, which after being applied
and dried as a paint film, matches the colour of the paint originally coating the substrate. -
Based on the colorimetric data of the individual toners, the colorimetric features of
mixtures can be predicted by calculation, taking into account the concentrations of the
toners used. Alternatively, paint compositions can be formulated on basis of other types
of modules, such as pigment concentrates, binder modules, effect modules, components
comprising flop-controllers, etc.
Besides colour, a paint film shows numerous further visual properties. Particularly when
effect pigments, such as for example aluminum flake pigments or pearlescent pigments,
are used, the look of a paint film is not of a uniform colour, but shows texture. This can
include phenomena as coarseness, glints, micro-brilliance, cloudiness, mottle, speckle,
sparkle or glitter. In the following, texture is defined as the visible surface structure in the
plane of the paint film depending on the size and organization of small constituent parts
of a

material. In this context, texture does not include roughness of the paint film but
only the visual irregularities in the plane of the paint film. Structures smaller than
the resolution of the human eye, contribute to "colour", whereas larger
structures generally also contribute to "texture".
Also particles which are not directly observable by themselves, can contribute to
the overall visual appearance of a paint film. Des-orienters are an example of
such particles. Effect pigments are generally flakes tending to take a horizontal
orientation in a cured film. To prevent this, and to obtain more variation in flake
orientation, spherical particles are used, referred to as des-orienters. Using des-
orienters in a metallic paint, results in more glitter.
Hitherto, the texture of the paint film to be repaired was judged by the eye, e.g.,
by comparing it with samples on a sample fan. The results of such approach are
strongly dependent on the skills of the practitioner and are often not satisfying.
In practice, a colour specialist wanting to match a textured paint, first selects
one or more effect modules or toners to obtain a matching texture effect.
Meanwhile or subsequently, colourant modules or toners are selected to obtain
a colour match. The result is compared with the original paint and iteratively
adjusted if correction appears to be necessary. Selecting the right effect
modules is difficult and requires a trial and error approach or accurate computer
analysis of the effect pigments in the paint to be matched.
EP-A 637 731 discloses a method for reproducing texture properties of a paint
film. The reproduced paint is formulated on basis of concentrations of paint
modules. The formulation is selected from a database or formulations with given
texture properties. If this does not result in a satisfying match, corrections can
be made by interpolation between two close matches.
WO 01/25737 discloses a method of combined colour and texture matching,
using a digital imaging device, such as a CCD camera, to determine the texture.

A matching paint is determined by searching in a databank of colour
formulations linked to texture data.
US 2001/0036309 discloses a method of measuring micro-brilliance and using it
for matching a repair paint with an original paint on, e.g., an automobile. The
method includes measurement of colour as well as micro-brilliance, a specific
type of texture. A colour formula with a matching micro-brilliance is selected
from a databank of paint formulas. Consequently, the obtained micro-brilliance
texture is acceptably matching. However, the colour is not necessarily matching
evenly well. Hence, the colour formula needs to be iteratively adjusted until the
colour match is also acceptable. In this prior art system, colour formulas that
initially do not have the right texture are not taken into consideration, although
these formulas could still be viable candidates as a formulation to start with.
Furthermore, this prior art method does not assure that the texture remains
intact during the adjustments of the colour formulas,
The object of the invention is to improve matching of repair paints with paint
originally applied on a substrate to give more accurate results in a faster and
more reliable way, preferably without the need to build up a database of
complete formulations with specified texture data.
The object of the invention is achieved by a method for matching a repair paint
to texture properties of a paint film on a substrate to be repaired, the repair paint
being formulated on basis of concentrations of paint modules characterized in
that each paint module is associated to specified texture data, and in that a
calculational texture model using the texture date of the paint modules to
calculate a repair paint with matching texture properties.
These texture data can for instance include the particle size distribution of the
effect pigments in the toner, and the optical contrast, defined as the difference
in lightness, between the effect pigment and the other toner pigments present in
the toner.

Surprisingly it was found that a matching texture can be obtained by mixing
toners selected from a limited range of toners showing particular pre-
determined texture parameters, and that a computer can be used to calculate a
matching mixture of texture toners.
Preferably, the paint is also matched with the colour properties of the original
paint. It has unexpectedly been found that by simultaneously matching colour
and texture, the overall visual match appears to be improved, even if the colour
match per se is a bit less.
An alternative embodiment of the present invention, involves using a database
of colour formulations, from which a best match is selected which subsequently
further optimized using the calculation texture model by adapting the toner
concentrations to obtain a closer texture match or combined colour and texture
match. The adaptations can be small or can require removal of one or more
toners or adding one or more new toners to the selected formulation.
The invention also relates to a method for repairing a paint film on a substrate
and to a method for matching of a repair paint to texture properties of a paint
film on a substrate to be repaired using paint modules with specified texture
data, which are used to calculate a combination of paint modules matching the
required texture properties, mixing the modules as calculated and applying the
resulting paint on the substrate to be refinished. This embodiment enables
automated selection of effect toners, which was not possible hitherto. As a
result, no inherently inaccurate visual assessment of a colour specialist is
required.
Texture can be imaged by means of a digital imaging device, such as a CCD
camera. Subsequently, image analysis software can be used to translate the
image into one or more texture parameters. Suitable image processing software
is for instance Optimas or Image ProPlus, both commercially available from

Media Cybernetics, MacScope, available from Mitani Corporation, or Matlab,
available from The MathWorks Inc.
Measuring texture
In order to extract a texture parameter from a digital image, a set of
representative car colours is collected and judged visually using a reference
scale that covers the whole texture parameter range. An algorithm is derived
that extracts texture parameter values from the images of the set of car colours
that closely correlate to the visual assessments.
The texture parameter "coarseness" describes the visual surface roughness of
a sample: a coating shows coarseness when it exhibits a clear pattern of dark
and light areas. Not only the ratio between dark and light areas, which for a
black and white image can be expressed in a gray value standard deviation, is
of importance, but also the size of the areas. For example, the drawings in
Figure 1 have the same gray value standard deviation, but clearly differ in
pattern.
To extract coarseness, the following algorithm can be used:
Take a CCD image of N x N pixels. The gray value standard deviation GVSTD
is determined at several scales X: At the smallest scale X = 1 it is calculated per
individual pixel. At the second smallest scale it is calculated over the average
gray values of squares of 2 x 2 pixels (X = 4). At the third smallest scale
squares of 4 x 4 pixels are used, so X = 16. This is repeated up to the maximum
scale of N x N pixels (X = N2).
The gray value standard deviation GVSTD can be described as a function of the
scale X, using:


With GVSTD and X being known, parameters A, B, and C can be calculated by
fitting.
The A, B and C parameters can be correlated to a visual coarseness value VC
by:

The values for the α1, α2, α3 and α4 have been pre-determined before by
comparison with a set of panels of representative car colours. These reference
colours are judged by the eye and accorded a value according to a reference
scale. Judging is done by a number of people and the accorded values are
averaged per panel. For each of these reference colours, the measured VC
should be equal to the value according to the reference scale for visual
judgment. The parameters α1, α2, α3 and α4 are found by minimizing the
difference between observed and measured values for all used panels in the set
of representative car colours. To find equal values for the α1, α2, α3 and α4
parameters for all panels of the set of representative car colours, the square
value of the difference between the reference scale value and the visual
coarseness value VC is calculated for each panel. The sum of all these square
values Σ all panels (visual judgment panel i - VC panel i)2 is subsequently minimized,
resulting in values for α1, α2, α3 and α4. With these parameters being known,
the coarseness of any car paint film can be determined.
The aforementioned method to correlate the coarseness to visual assessments
by using the theoretical model (2) can be done in general for any texture
parameter for any observation and illumination condition for any particular
model. This particular model can include any physical parameter (like particle

size, flake composition, etc.), colour parameter (like CIE Lab parameters, etc.)
or image parameters (like grey value standard deviation, etc.).
An alternative way to measure texture, in particular so-called micro-brilliance,
with a digital imaging device and image analysis software is disclosed in US
2001/0036309, herein incorporated by reference.
The parameter 'glints' is another texture parameter, which describes the
perception of bright tiny light spots on the surface of an effect coating under
directional illumination conditions that switch on and off when you change the
viewing angle. Glints is best observed in direct sun light, i.e. with a cloudless
sky, from less than one meter. Even when the observation conditions are the
same, some effect coatings show many bright glints, whereas other effect,
coatings show few or even no glints at all. A glint scale has been designed with
which an observer can visually inspect the effect coating, and express the|glints
aspect as a number. Some effect coatings will have a small glints value, others
a large glints value. In this way, the texture aspect "glint" of a coating can be
observed in a quantitative way.
The texture parameter "glint" can be described more specifically by making the
distinction between glint intensity and glint size. Glint intensity is the light
intensity or light intensity distribution of the bright tiny light spots. Glint size is
the area or area distribution of the spots.
A second way to make a further distinction between glints is by their colour or
colour distribution.
A glint is visible only in a given range of mutual orientations of illumination
direction, observation direction and sample orientation. As a consequence, a
third way to characterize glints is to determine the range of illumination angles
(or the distribution thereof) for which a glint is visible to the human eye, given a
certain observation angle and sample orientation. Similarly, the range of

observation angles (or the distribution thereof) for which a glint is visible to the
human eye can be used given a fixed illumination angle and sample orientation,
or the range of sample orientations (or the distribution thereof) for which a glint
is visible to the human eye, can be used given a fixed observation angle and a
fixed illumination angle.
Measuring colour
Generally, texture matching will be combined with colour matching. To match a
colour, the colour has to be measured first. Colours can be measured with the
aid of colour meters, such as spectrophotometers or tri-stimulus meters. The
measured signals can be used for the determination of a paint formula with a
matching colour. US patent application US 2001/0036309 describes a method
of measuring colour with the aid of a multi-angle spectrophotometer and using
the measured data to search for a colour formula in a databank. US patent US
4,813,000 discloses measuring a selected colour with the aid of a tri-stimulus
colour analyser and using the measured chromaticity data to search for a colour
formula in a databank. WO 01/25737 discloses how to measure colour with a
digital imaging device such as a scanner or a digital camera.
After measuring the texture properties, and optionally also the colour, a
matching paint formulation is calculated. To this end, the texture, and optionally
colour, of paint formulations is predicted.
Predicting texture on basis of concentrations of paint modules
A suitable repair paint is formulated as a mixture of a number of paint modules,
e.g., toners, selected from a set of modules. Texture parameters of the modules
have been predetermined. Based on these parameters, a mixture can be
calculated showing a desired texture parameter. This way, a formulation for a
repair paint can be calculated having a texture which closely matches the
texture of the original paint film.

The texture of a colour formula can be expressed in visual texture properties
like coarseness, sparkling, glints, or micro-brilliance, but also in physical texture
properties like particle size, particle size distribution, particle shape, particle
colour, and the number of particles, a particle being, e.g., an effect pigment, or
a couple of effect particles which cannot directly be distinguished visually or in
the image, such as de-orienters.
A texture parameter T of a single colour formula containing V toners each
having a texture property c' can be written as:

Ti is preferably a visual property, like coarseness, but could also be a physical
texture property. For example, a coarseness model for a formulation of a
number of v toners could be written as a function of Kubelka-Munk k and s
values and the toner concentrations c, measured an optical geometry g and
wavelength λ:

In this example, the coarseness model uses the same parameters as the colour
model (K and S values). This is not always necessary for texture models: a
more generic example shows that Ti could be dependent on specific texture
properties of the toners:

where Aj is for example the particle area or area distribution of the specific;
toners, and Bj is the particle shape (e.g. major axis length or circularity) of the
specific toners. Ti can be a visual property like coarseness Tcoarseness, but can

also be, e.g., the overall particle area or area distribution of the colour formula
or the overall particle shape in the colour formula.
The texture of a standard paint, e.g., the paint for a car to be repaired, can be
expressed in a number texture parameters TiST. When the texture of this
standard paint is to be matched, calculational methods such as for example the
least squares method can be used to minimize the following expression by
changing the toner concentrations:

by using a non-linear optimization algorithm like the Marquardt-Levenberg
algorithm (as described in Numerical Recipes in Pascal, W.H. Press, B.P.
Flannery, S.A. Teukolsky, and W.T Vetterling. Cambridge University Press,
1989). This means that for a single paint formula the toner concentrations are
varied in such a way that the theoretical texture differences between the colour
formula and a specified target colour is minimized (i.e. x2 from equation (6) is
minimized).
Coarseness
The following is an example of a calculational model for predicting the
coarseness of a paint film based on pre-determined coarseness data of paint
modules used to formulate the paint. The following general function can be
defined to predict the coarseness of a calculated colour formula as the sum of a
number of predictors x, each with a weigh factor β:

A possible predictor x is for instance the concentration of a toner used in the
colour formulation. In Table 1 an example of a colour formula is given:


Three possible predictors x are:
CONCS = Concentration Solids: 0.17 + 0.20
CONCM = Concentration Metallics: 0.30 + 0.05
CONCP = Concentration Pearls: 0.05
In this case, the predictors relate to toner types (solids, metallics, pearlescents,
etc.). Alternatively, predictors can be used relating to individual toners, but this
would generally result in a very large number of predictors. Another option is to
use predictors relating to concentrations of solids with a low scattering
coefficient (CONCSL), solids with a high scattering coefficient (CONCSH), fine
metallics (CONCMF), medium metallics (CONCMM), coarse metallics
(CONCMC), pearlescents with a low scattering coefficient (CONCPL),
pearlescents with a high scattering coefficient (CONCPH), des-orienter
(CONCQ), etc..
It was found that scattering is a good indicator for coarseness. To avoid too
many predictors, one can take the sum over the colourant concentrations times

the colourant scattering coefficients averaged over the 16 wavelengths at 25°,
45° and 110°. For the metallics in this case this would be for 25°:
(8a) SUMMS1 = 0.30*AverageS25Q811E +0.05*AverageS25Q811U
And for the other angles:
SUMMS2 = 0.30*AverageS45Q811E +0.05*AverageS45Q811U
SUMMS3 = 0.30*AverageS110Q811E +0.05*AverageS110Q811U
Wherein "AverageS25Q811E" is the average value of the scattering coefficient
over the 16 wavelengths at 25° for toner Q811E and "AverageS25Q811U" is the
average value of the scattering coefficient over the 16 wavelengths at 25° for
toner Q811U, weighed by their respective concentrations as shown in Table 1.
The same can be done for the absorption coefficient. For the metallics in this
case this would be for 25°:
(8b) SUMMK1 = 0.30*AverageK25Q811 E+0.05*AverageK25Q811U
The predictors SUMMS1, SUMMS2, SUMMS3, SUMMK1, SUMMK2, and
SUMMK3 are used in equation (7).
Additionally or alternatively, the L, a, b, Munsell chroma and Munsell hue values
of the colour at the three angles can be used as predictor. Other predictors that
can be thought of are ratio S to K and vice versa, splitting the wavelength
domain into two (SUMMS1A and SUMMS1B) or four (SUMMS1A, SUMMS1B,
SUMMS1C and SUMMS1D) parts instead of averaging over the whole range,
and defining a sort of contrast predictor ([constant-{S/K}solid]/{S/K}solid). The

number of possible combinations seems countless; however, many are highly
correlated.
Generally a number of 6 coarseness classes or categories are defined.
Because these categories are used, a logistic regression is applied to predict
the coarseness instead of a linear model, the latter would suggest a continuous
scale. The function can be written as:

with a being the boundaries between categories.
The chance on a certain coarseness value can be calculated as follows:
P(coarseness value = 1)=p(y≤y1)
P(coarseness value = 2)= p(y≤y2)-p(y≤y1)
P(coarseness value = 3)= p(y≤y3)-p(y≤y2)
P(coarseness value = 4)= p(y≤y4)-p(y≤y3)
P(coarseness value = 5)= p(y≤y5)-p(y≤y4)
P(coarseness value = 6)= 1-p(y≤y5)
Figure 2 shows an example of a chance distribution. As coarseness value either
the median, mode or Σ i*P(i) with i=1 to 6 is taken.
The values for the α's and β's are pre-determined by comparison with a set of
panels of representative car colours. These reference colours are judged by the
eye and accorded a value according to a reference scale. This is done by a
number of people and the accorded values are averaged per panel. For each of
these reference colours, the predicted coarseness value should be equal to the
value according to the reference scale for visual judgment. The parameters are

found by minimizing the difference between observed and measured values for
all used panels in the set of representative car colours. With these parameters
being known, the coarseness of any car paint film can be predicted.
Glints
A glints model has been designed in order to predict the glint number of an
effect coating, based on only the concentrations of the various toners used in
the paint. The model may be used when trying to match an original colour, e.g.,
of a car to be refinished. In that case, the model can make sure that also the
glint aspect of the original car colour is matched.
In order to make these predictions, the glint model requires a number of input
parameters:
the illumination and observation angles. This means the angle from
which the light source (for example, the sun) is shining on the coating,
and the angle at which the observer is looking to it. Also the distance
from which the light source is shining, and the distance between
observer and coating are relevant. The intensity of the light source is also
needed. And finally, the angular scope of detector/observer's eye and
light source, as seen from the coating.
Sizes and thicknesses and number of flake particles inside effect toners.
The orientations in which the flakes for each toner are lying in a coating
The absorption and scattering (K&S) values of the non-effect toners, and
the refractive index of the non-effect toners. These are used to calculate
how the coating absorbs light.
First the colour and intensity of the background, i.e. the coating surrounding
glints, are calculated. This is important, because the human eye can detect a
tiny light source like a glint better when it has a dark surrounding than when it
has a lighter surrounding. The background colour is calculated based on the
absorption and scattering (K&S) values of the non-effect toners, under the

assumption that all light falling on an effect coating is either absorbed or
reflected by a flake at some depth in the coating. The various contributions from
flakes at several depths in the coating are all taken into account.
After calculating the background colour and intensity, it is calculated how
intense a glint should be, in order to make it visible for the human eye, against
the calculated background. The calculation is done as described in the article of
hardy, J. Opt. Soc. Am 57 (1967) 44 - 47. Next, it is calculated how many flakes
under one square centimeter of coating surface have the right orientation and
depth in the coating, such that the light reflected from them is intense enough to
be visible against the background. This number is called N and is found by
multiplying four terms. The first term accounts for the fact that glints are more
easily recognizable against a darker background, and deals with light
absorption by solid pigments. The second term accounts for the dependence on
viewing/illumination angle. The third term accounts for the concentration of
flakes in the coating, and the fourth term calculates the fraction of flakes that
have the correct orientation in order to make them visible as glint.
Now using the psychologically based Weber law that human perception is often
based on the logarithm of stimulus, the logarithm of N is correlated with the
visually observed glint scale numbers. The Weber law is described in M. W.
Levine, Fundamentals of Sensation and Perception, 3 ed., Oxford University
Press, New York, 2000. Now using the psychologically based Weber law that
human perception is often based on the logarithm of stimulus, the logarithm of
N is correlated with the visually observed glint scale numbers.
Matching colour on basis of concentrations of paint modules
Colour formulas can be determined in a number of ways, i.e. by means of
search procedures, calculations, or combinations of the two. For example, use
may be made of a databank comprising colour formulas having colorimetric
data linked thereto. Using the calculated colorimetric data of the measured

selected colour, the most closely matching colour formula can be found.
Alternatively, it is possible to use a databank having colour formulas with
spectral data linked thereto. Known calculation methods can be used to
calculate the colorimetric data of the colour formulas and compare them. Also, a
databank can be used in which the absorption and reflection data, the so-called
K and S data, of pigments are stored. Using K and S data in combination with
pigment concentrations makes it possible to calculate the colour formula of
which the colorimetric data most closely match the colorimetric data of the
measured selected colour. The methods in question have been described in
detail in D.B. Judd et al., Colour in Business, Science and Industry. It is possible
to combine the aforesaid search and calculation methods.
Colour can be expressed by the paint film reflection as a function of wavelength
of visible light. Alternatively, colour can be expressed in accordance with the so-
called CIE Lab system, as defined by the Commission International d'Eclairage,
or similar systems, such as the CIE Luv, CIE XYZ systems or the Munsell
system. In paint films comprising effect pigments, the measured reflection R is
dependent on the optical geometry, which is defined by the angle of observation
and the angle of illumination. The theoretical reflection R9Λ at a wavelength λ
and at optical geometry g of a colour formulation composed by a number of v
toners, can be written as a function of the colorimetric parameters c of each
toner:

Alternatively, the L,a,b values of a paint formula can be written in a similar way.
This colour formula contains V toners, g measuring geometries, and λ
wavelengths per geometry. Generally, g =1 in case of solid colours without
effect pigments, and λ = 16 when the wavelength range is between 400 and
700nm and the wavelength interval is 20 nm. For paints comprising effect
pigments, g is usually about 3.

In accordance with the Kubelka Munk model (the hiding version) the reflection
RKM is defined by the following formula:

in which KigΛ is the absorption factor at wavelength A and optical geometry g of
toner i and Sigλ is the scattering factor at wavelength A and optical geometry g of
toner i. Hence, a similar formula as equation (4) is obtained:

In order to match a standard colour (e.g. the colour of the car to be repaired)
expressed in reflection values RSTgλ, for example the least squares method can
be used to minimize the following expression:

by using a non-linear optimization algorithm like the Marquardt-Levenberg
algorithm. This means that for a single colour formula the toner concentrations
are varied in such a way that the theoretical colour difference between the
colour formula and a specified target colour is minimized (i.e. X2 from equation
(13) is minimized). The concentrations ci of V different toners in one colour
formula are estimated by fitting the ci parameters in the following equation using
fixed K and S values for each toner:


This way of representing colour formulation also incorporates the cases for
which toners are omitted from or added to a colour formula: this can be
achieved by setting the accompanied toner concentrations to zero, or removing
the parameter respectively.
Combined colour and texture matching
The preferred way to cope with texture parameters is to match a paint based on
colour and texture simultaneously. To this end, a combined colour and texture
model "RT" has to be defined. This can for example be done by combining
equations 6 and 13, i.e. by adding them up and defining a weigh factor α,
ranging between 0 and 1:

Equation (15) is minimized by using a non-linear optimization algorithm like the
Marquardt-Levenberg algorithm. The fit parameters are the toner
concentrations, and the fixed parameters are the K and S values from the
colour model and the texture parameters from the texture model.
The weigh factor a can be used to set the priority between colour and texture. If
the colour match is given more priority than the texture match, then a is less
than 0,5, while if the texture match is given more priority, then α is more than
0,5. The higher the value of α, the more important the role of texture. The factor
α can be kept constant for all colour formulas, but can also be varied for each
separate colour formula.
An alternative way to deal with texture is using texture as a constraint during a
more or less standard colour formulation. This means that equation (13) is

solved instead of equation (15), but during the estimation the toner
concentrations are not allowed to vary in such a way that the texture parameter
differences exceed predetermined upper and lower limits.
Figure 3 shows a schematic example how to use equation (15), dividing X2 in a
colour part and a texture part:

Figure 3 shows graphically the function of equation 16 for a specific colour
formula. When the formula is matched on colour only (α=0) then X2Colour (dark
blue line) is in this particular case lower than the colour acceptance threshold
(pink line) which means that the colour is visually acceptable according to the
average colour specialist. However, X2texture (yellow line) is quite large and in
this particular case larger than the texture threshold (cyan line), which means
that the texture is visually not acceptable for the average colour specialist.;
When, on the other hand, a match is based on texture only (α=1) then the
colour is not acceptable while the texture is acceptable. To obtain a satisfactory
match, both X2colour and X2texture must be lower than the corresponding
thresholds. This is achieved in this particular example when 0.2 ≤ α ≤ 0.6.
It is emphasized that this is just an example. There will always be colour
formulas for which either the colour and / or texture will or cannot become :lower
than their visual thresholds. This is for example the case when the toners have
not been selected correctly.
There are different ways to deal with the weighing factor a. One way is to set a
to a fixed value that on average enables the best combined colour and texture
match. A more preferred way is to determine an optimum value a specifically for
each separate colour formula.
The invention is further explained by the following example.

Example
A dark gray effect coating ("standard") was measured at three angles (25°, 45°
and 110°) with a ColourChecker. Table 2 shows the measurement results.

As texture property the coarseness was measured and indexed at 0.91.
An effort was made to match on colour only ("colour") and on colour and texture
("coltex"). For both calculations the same set of colourants was used. Recipes
were sprayed out and samples measurements. Recipes are given in Tables 3,
colour measurements results in Tables 4 and 5. For "colour" the coarseness
value was 2.24 and for "coltex" 1.23, coarseness differences with the standard
are given in Table 6.



Using the weight averaged ΔEcmc (WADE), "colour" scores 0.46 and "coltex"
0.68. This example shows the added value of texture matching: the texture of
"coltex" matches the texture of "standard", is a bit more off in colour than
"colour", but satisfies the requirement WADE
We Claim:
1. Method for matching of a repair paint to measured texture and colour properties
of a paint film on a substrate to be repaired, wherein texture properties are defined as the
visible surface structure in the plane of the paint film depending on the size and
organization of small constituent parts, the repair paint being formulated on the basis of
concentrations of paint modules, wherein each paint module is associated with specified
texture data and colour data, and wherein a calculational texture and colour model using
the texture data and colour data of the paint modules is used to calculate a repair paint
matching the measured texture and colour properties, and wherein a colour and texture
difference formula is used that combines a colour difference formula and a texture
difference formula with a weighing factor, wherein an optimum value for the weighing
factor is determined specifically for each separate colour formula.
2. The method as claimed in claim 1, wherein a spectrophotometer is used to
measure the colour of the paint film to be repaired.
3. The method as claimed in any one of the preceding claims, wherein a digital
imaging device, such as a CCD camera, is used to image the texture of the paint film to
be repaired and image analysis software is used to analyze the imaged texture and to
calculate texture parameters.
4. The method as claimed in any one of the preceding claims, wherein the
concentrations of a given set of effect modules, required to match a specified texture, are
calculated, and wherein subsequently the mixture of effect modules is mixed with further
modules.
5. The method as claimed in claim 4, wherein for the paint film to be repaired the
effect modules are selected without the need of a visual assessment of the paint film to be
repaired.




ABSTRACT
"METHOD FOR MATCHING PAINT"
Method for matching of a repair paint to texture properties (and optionally colour)
parameters of a paint film on a substrate to be repaired, the repair paint being formulated
on basis of concentrations of paint modules characterized in that each paint module is
associated to specified texture (and optionally colour) data, and in that a calculational
texture (and optionally colour) model using the texture (and optionally colour) data of the
paint modules is used to calculate a repair paint with matching texture (and optionally colour) properties.

Documents:

01313-kolnp-2007-abstract.pdf

01313-kolnp-2007-assignment.pdf

01313-kolnp-2007-claims.pdf

01313-kolnp-2007-correspondence others 1.1.pdf

01313-kolnp-2007-correspondence others.pdf

01313-kolnp-2007-description complete.pdf

01313-kolnp-2007-drawings.pdf

01313-kolnp-2007-form 1.pdf

01313-kolnp-2007-form 3 1.1.pdf

01313-kolnp-2007-form 3.pdf

01313-kolnp-2007-form 5.pdf

01313-kolnp-2007-gpa.pdf

01313-kolnp-2007-international publication.pdf

01313-kolnp-2007-international search report.pdf

01313-kolnp-2007-pct request.pdf

1313-KOLNP-2007-(04-01-2013)-FORM-27.pdf

1313-KOLNP-2007-ABSTRACT-1.1.pdf

1313-KOLNP-2007-AMANDED CLAIMS.pdf

1313-KOLNP-2007-ASSIGNMENT.pdf

1313-KOLNP-2007-CORRESPONDENCE 1.3.pdf

1313-KOLNP-2007-CORRESPONDENCE-1.2.pdf

1313-KOLNP-2007-DESCRIPTION (COMPLETE)-1.1.pdf

1313-KOLNP-2007-DRAWINGS-1.1.pdf

1313-KOLNP-2007-EXAMINATION REPORT.pdf

1313-KOLNP-2007-FORM 1-1.1.pdf

1313-KOLNP-2007-FORM 13.pdf

1313-KOLNP-2007-FORM 18 1.1.pdf

1313-kolnp-2007-form 18.pdf

1313-KOLNP-2007-FORM 2.pdf

1313-KOLNP-2007-FORM 26.pdf

1313-KOLNP-2007-FORM 3 1.3.pdf

1313-KOLNP-2007-FORM 3-1.2.pdf

1313-KOLNP-2007-FORM 5.pdf

1313-KOLNP-2007-GPA.pdf

1313-KOLNP-2007-GRANTED-ABSTRACT.pdf

1313-KOLNP-2007-GRANTED-CLAIMS.pdf

1313-KOLNP-2007-GRANTED-DESCRIPTION (COMPLETE).pdf

1313-KOLNP-2007-GRANTED-DRAWINGS.pdf

1313-KOLNP-2007-GRANTED-FORM 1.pdf

1313-KOLNP-2007-GRANTED-FORM 2.pdf

1313-KOLNP-2007-GRANTED-SPECIFICATION.pdf

1313-KOLNP-2007-OTHERS 1.2.pdf

1313-KOLNP-2007-OTHERS-1.1.pdf

1313-KOLNP-2007-PETITION UNDER RULE 137.pdf

1313-KOLNP-2007-REPLY TO EXAMINATION REPORT.pdf


Patent Number 252768
Indian Patent Application Number 1313/KOLNP/2007
PG Journal Number 22/2012
Publication Date 01-Jun-2012
Grant Date 30-May-2012
Date of Filing 13-Apr-2007
Name of Patentee AKZO NOBEL COATINGS INTERNATIONAL B.V.
Applicant Address VELPERWEG 76, NL-6824 BM ARNHEM
Inventors:
# Inventor's Name Inventor's Address
1 DE HAAS KLAAS HENDRIK MADELIEFWEIDE 76, NL-3448, TZ WOERDEN
2 KIRCHNER ERIC JACOB JAN WOLLEGRAS 14, NL-2318, TG LEIDEN
3 GOTTENBOS ROELOF JOHANNES BAPTIST MUZENLAAN 90, NL-2353 KG LEIDERDORP
4 NJO SWIE LAN MARELAAN 26, NL-2341, LD OEGSTGEEST
PCT International Classification Number G01J 3/46
PCT International Application Number PCT/EP2005/054627
PCT International Filing date 2005-09-16
PCT Conventions:
# PCT Application Number Date of Convention Priority Country
1 04077584.3 2004-09-17 EUROPEAN UNION